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Logger Bill

Do you ever fancy youself as a Lumberjack? You too can live out your fantasy as a big burly muscular manl...

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Do you ever fancy youself as a Lumberjack?

You too can live out your fantasy as a big burly muscular manly man that all the women adore... Without leaving your living room. Behind your desk at work, on the train, or just relaxing at home, chopping wood has never been so easy and fun... In fact, you don't even have to lift an axe.

Instructions:
Touch the left or right side of the screen to stand on that side and swing your axe.
As you chop out 'chunks' of the tree the branches will move down, don't let them hit you!
Chop as fast as you can - a timer at the top of the screen quickly runs down and you need to chop to replenish it.
The further you go, the faster the time drains... You need to chop faster and faster to keep going.

Try LoggerBill, the second release from MapleScot development and our first to use the LibGDX game development library. We wrote this game as a quick and simple test to evaluate LibGDX as a possible framework for our future games. You may notice that it's similar other wood-cutting games on the market.. Our intention was to show how a simple, but popular game can be written in LibGDX for Android. In particular it was important to us that the user experience be smooth. The Back-button often doesn't work on games ported over from Apple devices and this vexes us greatly, so we've take care to make sure that everything works as one would expect for a quality game.

We are still learning though, this is only our second game so we need your help to bring our many (more original) ideas to the world. So, we've released this game as Open Source. We would like to invite everyone to view our code. If you use our ideas, designs, or have learned anything from our code we would love to hear from you and we would love to have your feedback and suggestions on how to improve the game or how to improve our code.

See the website http://maple.scot/index.php/our-games/4-loggerbill for more details and the link to the source code.

Last update

Feb. 7, 2020

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