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Piccadilly A-Life Simulation

An artificial life simulation based on JBox2D utilizing simple genetic algorithms. The simulation generates "p...

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An artificial life simulation based on JBox2D utilizing simple genetic algorithms. The simulation generates "plants" and "animals". Animals have genes that describe their size, color, and movement patterns. As animals move through the simulation space, they consume energy based on size. When they collide with plants some of the plant energy is transfered to the animal (eating). When an animal gains enough energy it can reproduce.

This program is intended for learning and experimentation. The source code is available at https://github.com/kgilmer/PiccadillyLife under the Apache software license.

Size

339.0 KB

Last update

Feb. 14, 2020

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