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tag:"Seven Castles" is a real-time, multiplayer board game in which you build castles, roads or cloisters by placi...
Free
"Seven Castles" is a real-time, multiplayer board game in which you build castles, roads or cloisters by placing tiles on the board. You get points every time you complete a castle, road or cloister which you have occupied by placing your follower on it.
You can log in using your Gmail address or your Facebook account.
With Gmail login the user name part of your Gmail address will be displayed in the game.
With Facebook login your Facebook name will be displayed.
After successful login you will find yourself in the Lobby area.
Here you see a list of users currently online - the Lobby list- and a list of the ongoing games - the Games list.
You can invite other people to play or you can join an existing unlocked game.
If you are new to the game I recommend playing a Demo game first.
Disclaimer:
As this is a real-time game you need a decent mobile internet connection to play the game without issues. Bandwidth is not important but reliability is - network dropouts can break your game especially when it's your turn.
Classic games - these are based on the Carcassonne board game
- Mini game: 35 tiles, 5 meeples
- Base game: 72 tiles, 7 meeples
- Expansion1 - Inns and cathedrals: 90 tiles, 7 meeples, 1 giant
- Double base game: 144 tile, 10 meeples,
- Double Expansion1: 180 tiles, 10 meeples, 2 giants
- Expansion2 - Traders and builders: 96 tiles, 7 meeples, 1 builder, 1 pig
Castle games - in these you can build castle walls
- Castles Mini - 37 tiles, 5 meeples
- Castles - 70 tiles, 7 meeples
- CastlesPlus - 100 tiles, 9 meeples
- Double Castles - 140 tiles, 10 meeples
You can buy credits in Google Play to play bigger games - 10 credits cost about $1.
Credits are only deduced for completed games.
If the owner of the game - the one who pays for it - leaves before the end f the game no credits are lost.
How to play
Place your tile so that it matches the existing ones.
You can rotate with the rotate button on the right side. The tile will only rotate into good positions.
Put one of your players (the little avatars at the top) on the tile by clicking on a red circle. This way you can occupy a castle, road, cloister or field (an entity).
Click 'Submit' - the program will warn you if the tile doesn't match or if the entity was already occupied.
When you complete an occupied entity you get points for it and your player(s) are returned.
Scores
The program automatically calculates the scores for you - so the rules are listed here just for information.
During the game you get points when you complete a castle, road or cloister occupied by you. For fields you only get points at the end of the game.
If more than one player is present in a castles or road, the one that outnumbers the others will get all the points. If they have the same number of players in the castle all the players get the points.
For a completed castle you get 2 points per tile and 2 points per pennant (court of arms).
For a completed road you get 1 point per tile.
For a completed cloister you get 9 points. The cloister is completed when all its sides are connected i.e. there are no empty places around it.
End of game score
The game ends when all tiles are placed. Then you get points for uncompleted castles, roads and cloisters, but only one per tile. Also pennants are not counted then.
At the end you also get points for fields - 3 points for each completed castle that borders on your field.
For an uncompleted castle you get 1 point per tile.
For an uncompleted road you get 1 point per tile.
For an uncompleted cloister you get 1 point per neighboring tile.
Size
12.0 MB
Last update
March 17, 2020